Projects

InfiltrateAI

Unreal
C++
Serious Game
Perforce

Presentation picture of InfiltrateAI

General Presentation

Context

InfiltrateAI was developed as part of a serious games course, where the objective was to create a serious game in teams of 6. The goal of the game was to demystify AI (Artificial Intelligence).

The Game

With InfiltrateAI, our target audience was students in the early stages of their computer science curriculum, and our goal was to demonstrate that AI can be simple and that it is not always developed using machine learning. Instead, there are many other techniques, some of which are quite simple.

In our game, we focused on presenting behavior trees and teaching the player the basic nodes of behavior trees (selector, sequence, etc…).

The objective of the game is to infiltrate a secret society and avoid getting caught by the guarding robots in different rooms. The player has a weapon that, when used on a robot, allows him to modify the robot’s behavior tree so that it no longer tries to attack him, or even makes it attack other robots.

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