General Presentation
Context
This game was developed as part of a course on network in video games. The goal was to create a cooperative multiplayer FPS for 1 to 4 players. The project aimed to teach us how to use Epic Online Services, which provides servers for lobbies, stores player statistics, leaderboards, etc., and to learn the basics of networking with Unreal Engine 5.
The Game
In our game, players will have to survive waves of zombies in a school. By killing zombies, they can pick up weapons, earn achievements, and compete for the highest position on the leaderboard by killing as many zombies as possible.



